


The other group, my group, is more north-northwest and were trying to skirt around a spider-infested part of the area only to come face to face with a mob of undead Legion troops. One army group is to the east, mucking through the sludge trying to chase off lizardmen. Just by my mere presence, their performance is negatively affected. Some of the troops are grumbling about my past decisions as their general. Is there any way to make the class window drag and drop in the features area? That would save a ton of time in making dual-classes because you could drag the features from the single classes to the new dual-class.My forces on the battlefield are divided in half… They have been since we arrived at this cursed swamp. However, I had to manually add/create duplicates of the features which would take a lot of time to add them all to level 20. Now, creating a PC, I can drag the new class (Fighter/Rogue) into the tracker and it pulled all the features I added (from the original classes) and had the correct info from the stat block (hit points, proficiencies, etc.). I only did it at level 1 for a test, but it seemed work.

Then I started working on the feature list, again looking at the feature list of both original classes and adding what was allowed from both original classes to the new class. Then I went through the stats using the highest of either (per the GMG) and copied those into the new class. I made a new class called Fighter/Rogue, then I opened the class stat blocks for each of the original classes and the new class. I started to create a new Dual-Class to see what I could do. Modify any proficiency info to the best for the two classes.Drag/drop the other class and set abilities/feats etc.Before adding the second class, reduce the level of one of the classes in the the "Class & Level" subwindow, so that the total level is 1.Add one of the classes and set the added abilities/feats, etc.When we want to add level 2, do the following: to the best value across the two classes.
#FANTASY GENERAL 2 CLASSES PC#
Go through the PC and set the proficiencies etc.Drag/drop the fighter class to the PC sheet, the data will be populated for a fighter at level 1, overwriting any info populated in the same fields as the wizard.Open the "Class & Level" subwindow and change the Wizard level to level 0, so that the Total level shows 0.entries for the wizard - don't do proficiencies yet. Add the class with the lowest HP per level first - so add Wizard.So, for example, if we're going to dual-class a Fighter/Wizard, we'll do the following: The individual class entry level fields aren't used for anything, so it's OK to change them. To do this, manually change one of the levels of the individual class entry to make sure the total level field is accurate. When adding a new class level, before draggng and dropping the class, make sure that the total level is one below the level you'll be adding - 0 for level 1, 1 for level 2, etc.You can see the Total level and individual class levels in the "Class & Level" subwindow - click the magnifying glass next to the "Class & Level" entry on the main tab of the PC sheet.For example, if your total level is 4, it'll apply the 4th level class features. When you drag/drop a class to a PC it looks at the current "Total level" of that PC and applies the class features for the next new level.When you start your character decide on the classes you want and check which one has the most HP per level - this should be the second one you apply at level "0" - so that that FG HP class value is populated correctly.HP and armor proficiency are currently the main ones. Drag/drop of a second class will override the same data populated from the first class.So always be fully aware of what actually happens. There are a number of things to keep in mind based off the guidelines in the GMG - primarily that you take the best of most things (proficiency, HP, etc.) whereas other things do apply new abilities.
#FANTASY GENERAL 2 CLASSES MANUAL#
To do this in the ruleset now is possible but requires some manual editing of the class levels before you drag/drop a new class to the charsheet. I would imagine it will still be pretty manual a lot of the process. We'll look into what we can realistically do around this in the ruleset when we release GMG.
